1/20/2023 0 Comments D&d hellfire engineMostly, playing Baldur’s Gate was about casting spells, swinging swords, and doing direct damage. Combat all took place on the same plane or level, so elevation wasn’t a concern - and there weren’t any environmental interactions (a fireball turning a pool of water to steam, for example) either. The original Baldur’s Gate engine, designed in 2D, had no physics to speak of. In Divinity: Original Sin 2, for example, I can sneak up behind an enemy guard standing at the top of a wall and push him off with a physics-based shove. ![]() So it makes sense that Divinity developer Larian Studios would tackle the return of the storied franchise.īut there’s a problem with that: The Divinity games play very differently from the Baldur’s Gate games. ![]() ![]() Image: Larian Studios Divinity with a D&D coat of paint?ĭivinity: Original Sin and its sequel are stellar modern takes on the classic computer role-playing game (CRPG) genre, originally made famous by games like Baldur’s Gate.
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